![]() ![]() deposits will be used in order to boost your newer goods buildings (on top of its original boost). Your new goods buildings will no longer need a new type of deposit in order to produce goods. Once you reach the Modern Era, goods buildings add a new small feature (well, on top of the two-lane road requirement ). This should be a last resort in my opinion. You earn kits through the quest line (enough to max out one mill) and the Grand prizes (looks like enough to max a second). ![]() However as was pointed out to me in the posts below there may come a time (due to inactivity, unreasonable prices, unwillingness to trade or they to may not have the correct province owned) when you may have to build a goods building that you don't own a province for. You can only use Cider Mil Upgrade Kits on them though, not regular upgrade kits. Instead, work on what you can mass produce and trade that with other players for the goods for what you can't mass produce If you don't own a province with the necessary goods deposit, it is advisable you don't build it or even research it for that matter (some goods will have to be researched in order to progress through the ages but a few don't need to be researched). I have performed a quick search of the forums using a select few keywords relating to my bug to see if it has already been reported: Yes.1 Shows I own the necessary goods deposit.Ģ Shows the amount of goods I'll produce (notice its more sizeable as i own the province of its good deposit)ģ Shows the amount of gold and production needed to begin.Preventative Actions: Nothing I can do on my side.Urgency: Fairly minor (particularly if it only happens to this only building), but quite irritating (messed up daily collection).How often this occurs: Happened once, tried reproducing it on a 15min Fruitful / 5 others cycle, but it seems the bug did not happen.The problem is that I set that building for a 24 hour production (2FPs) last night, as I usually do after my daily collection. After setting the last building, the only Fruitful Cider Mill I have in my town had finished a production time of 15 minutes, and I could collect from it (a 15 minutes production). It switched to the next prod building, and I kept pressing 2 on the keyboard. I clicked on one of my current age prod buildings, and pressed 2 on the keyboard. This morning, I had a quest to complete many 15 minutes production. Overview of the bug: Happened once, so I'm a bit fuzzy on the details, will attempt to reproduce.Browser and Version: Firefox Quantum 68.0 (64-bit) on Ubuntu. ![]()
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